Read moreI’m very excited to see you guys keeping up with your roadmap, and so quickly. You are the first game basically since valheim, that’s actually excited the open world survival builder community this much.
Depending on your vision for the future of the game. You could definitely be a strong contender to reaching Minecraft’s level of builder community.
As a builder myself, I wanted to ask why was your update notes almost aggressively against the infinite flying mechanic, the community discovered? With the rebalancing of the rings of rapacity the flying wouldn’t have been infinite anyways. But now all the builders don’t have a way to get an aerial view of their builds like before.
That’s what made elytra in Minecraft so popular and powerful.
Being so adamantly against a fun and useful tool for players, could hurt the game down the line.
I understand not wanting it abused to break the games progression. But adding a ring or armor piece that a...
Well just to be clear, the update notes were mostly just us saying silly quips, we weren't actually bothered or offended by players doing that :) It was a very clever and fun build.
The infinite flying combo was nerfed simply because we found it to be too powerful and it was an unintended mechanic, though I don't think our balance designers realized how much that combo was beloved by builders specifically when we made that change. We were mostly considering its implications for normal gameplay. The reason we changed it is because it led to some extremely powerful and broken cheese strategies, in particular for skipping over obstacles or accessing areas earlier than intended.
We've seen the feedback from builders though, so the team has been discussing ways we can potentially bring back that same feel without the other exploits. Currently though we're just brainstorming as it's only been a few days.