Honestly good feedback across the board. Thank you for the post! As much as we all wanted a perfect release, this stuff happens. What’s there I hope is at least fun most of the time!
AI related issues boil down to a number of bugs that maybe came back up as we crushed others, or just disparity between different users in the game (arguably the hardest stuff to catch). We’re on top of it, especially aware of the laser beam dudes on Brisa Cove and Sins to name a few.
We’re gonna let the dust settle a bit and continue collating feedback to hone that all in so it’s more enjoyable. Ready or Not going to 1.0 doesn’t mean that we’re done working on this experience, but it does mean that we’re not preoccupied with trying to add or change any major pieces of content and features. Onward and upward as they say.