Hello! We've been busier than ever working on our prototype, so apologies for the delay in the response to our previous topic. That said, once again, it’s time to revisit our last discussion topic, “Win Conditions”. As always, we had a ton of excellent in-depth user posts, and we’d like to especially highlight some of them in this month’s response.
First, /u/Maguro did a great job of breaking down three of the most common win conditions found in modern RTS, which he described as:
- Annihilation: Destroy all buildings (Warcraft franchise, StarCraft franchise)
- Assassination: Destroy a key unit or building (Nexus/Ancient/Core in MOBAS, AC...