Surviving Mars

Surviving Mars Dev Tracker




04 Nov

Post
    Aiwyth on Steam - Thread - Direct
Game version: 1009413

Main Focus:
In this first part, we focus on making it easier to explore and expand into the underground earlier on while also making the Asteroid Lander and Elevator easier to use. We also start making Below and Beyond content more beneficial for your main colony by introducing a few upgrades that cost Exotic Minerals.

  • Elevator Grid resource transfer: The elevator now transfers excess power, water, and oxygen between the Martian Surface and Underground. This enables you to start expanding in the underground while relying on your production on the surface.
  • Elevator Auto mode: You can now set a minimum amount of resources you want on the Surface and Underground. While the elevator is in auto mode it will automatically request resources when under this minimum. You can also still manually request resources.
    - Requesting resources for the Elevator is now done on the side where you need the resour...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

12 Oct

Post
Game version: 1008298

Gameplay Improvements

  • Elevator colonist cap has been increased to 250
  • New warning notifications when trying to launch a lander with colonists while not having a ‘habitat’ on the asteroid or when the habitat does not have enough resident slots

Bug Fixes

  • Fixed ‘no disasters’ rule not working
  • Fixed ‘no terraforming’ rule not working
  • Fixed disabling ‘no Below and Beyond content’ rule awarding ‘Space Explorers’ achievement
  • Fixed a crash on starting a new game on macOS
  • Fixed a crash when sending a planetary expedition that requires an RC vehicle
  • Fixed a crash when a lander rocket returns to mars with cargo containing a transporter that carries resources
  • Fixed a crash when requesting colonists from an asteroid
  • Fixed a crash after the event ‘ro...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

27 Sep

Post
    Obzeen on Steam - Thread - Direct
Game version: 1008107

Notes
  • The in-game bug reporting tool has been removed in favour of an automatic system
  • Playstation 4 and 5 now have Turkish translations

Bug Fixes
  • Fixed the game crash after loading a save game with invalidated drones.
  • Fixed the game crash when a player selects the Rock Formation object on an old retail save.
  • Fixed missing Terraforming tech tree in the old saves.
  • Fixed the "Advanced Martian Engines" tech adding 20 fuel to Cargo Rockets.
  • Fixed the “Transport Optimization” tech not adding extra cargo space.
  • Fixed the description of the "Banner" mentioning Mars while on an asteroid map.
  • Fixed the Cave of Wonders description.
  • Fixed the Lander rocket disappearing when the “Rough Touchdown” event occurs.
  • Improved feedback when th...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

22 Sep

Post
    Aiwyth on Steam - Thread - Direct
Game version
PC: 1008025

Gameplay Improvements
  • Remove the Micro-G Auto Extractor prefab from the default loadout for Asteroid Landers, so you don't accidentally include a prefab without having one.
  • Visual improvement to the base of asteroids (mostly for photo mode).

Bug Fixes
  • Fixed dome birth controls.
  • Fixed the same anomaly event appearing multiple times.
  • Fixed dust storms, cold waves, and meteor storms not triggering.
  • Fixed the martian surface filling with water after connecting a lake to a water producer.
  • Fixed asteroid landers sometimes not properly showing their status when returning from an asteroid at the very last second.
  • Fixed drone control fix for broken food storages.
  • Fixed a crash that sometimes happened when landing an Asteroid Lander with drones on an Astero...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

13 Sep

Post
Game version: 1007874

Gameplay Improvements
  • The lander rocket now loads items in increments of 1 instead of 5.
  • Moved the cave-in clearing tech earlier in the tech tree, now appearing between position 5 and 8, instead of as the 13th tech.
  • Change the order in the cargo screens, grouping buildings of the same type together.
  • Rebalance rewards for recurring Recon Center discovery events.
Bug fixes
  • Fixed colonists and drones getting stuck in food stockpiles. Attention: the fix requires the rebuilding of depots and food production buildings that display broken behaviour!
  • Show the Lander Rocket immediately amongst the pinned items on Mars when it does its last second launch as an Asteroid goes out of range.
  • Lander Rocket now properly loads all drones when launching at the last second as an asteroid goes out of range.
  • ...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

07 Sep

Post
    Obzeen on Steam - Thread - Direct
Game version
PC: 7299998
PlayStation: 01.25
Xbox: 1.0.0.28

Below and Beyond
Underground
  • A new area to explore right beneath your colony. Uncovering what the Martian Underground has been hiding from us, perhaps we can even find something rivaling our wonders.
  • Expand your colony into the Underground, providing shelter against the hazards from the surface and bringing you closer to richer deposits.
  • Be careful, as there may be underground marsquakes that can lead to dangerous cave-ins.

Asteroids
  • Venture to asteroids as they fly past Mars, giving you a limited window to visit them.
  • Set up temporary mining outposts to extract as many rewards as you can from each asteroid.
  • Bring back Exotic Minerals, a new resource exclusive to asteroids, to improve your colony on the Martian surface and its underground.
  • ...
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Post
    Obzeen on Steam - Thread - Direct
Get ready to dig below the Red Planet’s surface and experience a hole new world, because Surviving Mars: Below & Beyond is now available!



With the Below & Beyond expansion, you can expand their colony’s horizons into underground caves and lava tubes, and beyond the surface to fleeting asteroids. The redefined Recon & Expansion tech tree gives you the tools to build, discover and evolve your colony. Construct underground buildings and bases to provide the colony with additional levels of protection against natural disasters. Leverage technological discoveries to mine passing asteroids for exotic resources - just make sure to get back before it leaves orbit!

Also, don’t forget about the brand new Mars Lifestyle Radio with its 16 original tracks. Available on all platforms!

03 Sep

Post
Dev Diary #3 - Tech Tree and Free Update

Welcome back, Commander!

Good to have you with us one last time, we've got one more update for you about the development of the new Below and Beyond project. It's me again, Bart Vossen, design lead on the Below and Beyond planning and development team. Previously we went into the development of ... Read more

02 Sep

Post
Welcome back, Commander!

We've prepared another update for you on how we developed the new Below and Beyond project. My name is Bart Vossen, design lead on the Below and Beyond planning and development team. Nice to meet you! As my colleague already informed you about what lies beyond, today's tour is all about exploring what's below; the Underground!



Let me give you a quick overview before we dive deeper. Our RC Explorers recently started running into surprisingly deep holes, which, after some further inspection, uncovered an entire underground network of tunnels beneath our colony. You should be able to drop an RC Explorer down there for initial reconnaissance. We've also developed a new building, the Elevator, which will be able to transport everything we need between our surface colony and the underground. Reports te... Read more

01 Sep

Post
Welcome, Commander!

It appears you requested an update on how we developed the new Below and Beyond project. The name’s Elmer Lexmond designer on the Below and Beyond planning and development team, nice to
meet you! I’m here to give you a peek behind the curtain. On the agenda today is Mining Asteroids!
Let me start you off with a quick summary. We have developed a new building, the Recon Center which lets us track Asteroids that pass in close proximity to Mars. You can visit these tracked asteroids with our brand-new Asteroid Landers, rockets designed to land in conditions that would be impossible for our standard Supply Rockets. Once there, we have a limited amount of time to mine as many resources as possible and leave the asteroids before it is too far away from Mars to make the return trip. We will need specialized Micro-G Auto Extractors at first, but we can eventually get permits to send the personnel that can populate our more efficient Micro-G Mining Stations.... Read more

31 Aug

Post
~Incoming transmission~

Commanders, get ready to explore the Martian depths and extract precious minerals from the elusive asteroids in this brand new DLC for Surviving Mars!
Below & Beyond pushes the limits of what is possible on the Red Planet. Expand your horizons with additional buildings, more resources, and a cavernous world full of mysteries. You can tunnel beneath the surface and construct subterranean bases below the colony and in nearby underground caves. Or you can attach rocket-propelled buildings to passing asteroids and mine exotic resources, but you’ll need to make it back to the Red Planet’s surface before the asteroid leaves orbit or else you lose your stuff and your colonists.

The DLC will launch on September 7th on all available platforms.

Key Features
  • Back to the Bases - Expand your colony into caves and lava tubes under the surface. Players can use existing structures, or underground-specific...
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20 May

Post
Hello Survivors, welcome to PDX Con Remixed!
We have some exciting events and activities scheduled, you can view the full Surviving Mars event list here:

Friday May 21st
22:00 CEST - Reviving Mars: Meet the New Team - Discord[discord.gg]
Get your ass to Discord and meet the folks at Abstraction Games, the new developers of Surviving Mars! Find out what it takes to bring a breath of fresh air to the red planet and ask your questions!
Saturday May 22nd
10:50 CEST - Meet the New Mars: Abstraction - Twitch[www.twitch.tv]
Welcome back to Survi... Read more

28 Apr

Post
Hey Survivors,

While our team is working hard on [redacted], today we have a pocket-size patch for you with some small adjustments and fixes.

Version: 1001586
  • Fixed for In-Dome Buildings Pack DLC to apply Assistive Technology upgrades.
  • Added a missing Upgrade in the TechPreset.
  • Removed Rain Man story bit.
  • Fixed tourism reward screen soft lock.
  • Fixed upgrade name.

24 Mar

Post
    Aiwyth on Steam - Thread - Direct
Game Version: 1001569

Bug fixes
  • Fixed dome filtering issue - colonists should now only live where they are allowed to
  • Fixed Hotel issue - the door should no longer require Space Race DLC to let the colonists leave
  • Fixed Safari sight bug - sights now work even if the player does not have the Green Planet DLC

Known issues
  • Clicking the Tourist Overview button on a Rocket will cause a soft lock
  • Existing Hotels will load with a graphical issue on pre-hotfix saves - Rebuilding the Hotel resolves the issue

18 Mar

Post
    Aiwyth on Steam - Thread - Direct
Hey Survivors, we have another small hotfix coming your way today.

Game Version: 1001551

Bug fixes
  • Fixed Xbox One Paradox Account login
  • Fixed tourist expedition exploit
  • Fixed In-Dome building pack localization
  • RC Safari visiting tweaked
    - The RC Safari should show it has a maximum of 10 passengers
    - Increasing the wait time before departing
Known issues
  • Windows 7 always starts in windowed mode
  • Rocket Naming does not stick on saves created before the hotfix. Renaming functions correctly with new games.