Counter-Strike: Global Offensive

Counter-Strike: Global Offensive Dev Tracker




Yesterday

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  • Fixed a visual bug where sniper rifle viewmodels could be visible at the edge of the scope screen overlay.
  • Fixed a bug that prevented HE grenade explosions from breaking the vents in de_nuke.
  • Fixed an issue where viewmodels would sometimes emit double shell eject effects.
  • Minor performance improvements
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

02 May

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  • Fixed a crash related to the scoreboard
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
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  • Fixed a bug where the game would stop taking keyboard input during the end-of-match map vote.
  • Fixed a bug where UI characters always had default gloves equipped.
  • Demo playback will pause at the end of a recording instead of returning to the main menu.
  • Minor demo playback optimizations.
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  • Added arms race game mode for workshop map submissions
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

30 Apr

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  • Grenade kills no longer display the "in-air" killfeed icon.
  • Fixed several cases where clicking on the buy menu or scoreboard would cause the game to stop taking keyboard input.
  • Fixed too many usercommands being processed when skipping forward in demos. This reduces the skip time by as much as 80%.
  • Added console output that may be helpful for advanced users to diagnose performance problems. When a very long frame occurs, a brief profile of the frame is printed. At the end of a match, a summary is printed.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

26 Apr

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  • Fixed a bug where grenade throw animations would get stuck when switching hands.
  • Fixed a bug where the same grenade type couldn't be thrown multiple times without switching to another weapon first.
  • Fixed a bug that allowed picking up grenades beyond the normal maximum.
  • Fixed a bug where smoke grenades would sometimes appear lit as if a flashbang detonated inside them.
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  • Fixed a spot in Dust 2 above mid doors where grenades would fall through the world.
  • Fixed a spot in Inferno where weapons could fall through the world.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

25 Apr

Post
    gautam on Steam - Thread - Direct
Today's update includes a bunch of quality-of-life improvements that touch upon every part of the game, from maps to UI to gameplay. A few highlights are below, but check out the release notes to see what's new!


Lefties rejoice! Players can now redeploy their weapons, swapping between the left and right hand. You can set y... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    gautam on Steam - Thread - Direct
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  • Adjusted viewmodel bob movement
  • Added "Preferred Viewmodel Left/Right Handedness" setting
  • Added "Switch Viewmodel Left/Right Hand" key binding (default: US keyboard letter H) to switch hands temporarily during gameplay
  • Viewmodel position setting and left/right hand state are now networked and visible to first-person spectators.
  • Deprecated "Couch" viewmodel position setting
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  • Added "Radar Map Alternate Zoom" setting and "Toggle Radar Zoom" key binding to toggle between zoom levels during gameplay
  • Added a radar icon for the local player when free cam spectating
  • Added a grenade line-up reticle that appears shortly after pulling the pin. The timing can be configured for each grenade type independently
  • Changed weapon Swap text (when pointing at a dropped weapon) to always show the gameplay name of the weapon ins...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

16 Apr

Post
    Vitaliy on Steam - Thread - Direct
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  • Fixed a bug where bomb can sometimes disappear from the radar
  • Allow scraping or removing stickers by selecting the sticker icons under the weapon
  • Allow deleting empty storage units that have an assigned label
  • Fixed Workshop tools from crashing when compiling maps that contain instances
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

03 Apr

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  • Congratulations to Natus Vincere for winning the PGL Copenhagen Major!
  • The Copenhagen 2024 Champions Autograph Capsule is now available for purchase in the Copenhagen 2024 Major Hub
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  • Fixed several cases of sticky collisions when jumping against surfaces
  • Fixed another threading bug that could lead to a frame rate hitch, especially if all CPUs were busy
  • Purchased and traded Counter-Strike items will not be visible to other users who view your Steam Inventory for 10 days

Congratulations to Natus Vincere, the first CS2 Major Champions!

Playing in front of a sold-out arena and with over 1.8 million viewers watching around the world, NAVI and FaZe met in the Grand Final of one of the most hotly-contested Counter-Strike Majors of all time. Trading map wins in Ancient and Mirage, the teams moved to Inferno for the decider. There, b1t, jL, Aleksib, iM, and w0nderful put on a dominating performance to earn the trophy and title of Major Champions.

To celebrate their achievement, the Copenhagen 2024 Major Champions Capsule is now available for purchase. The capsule features autographs for each member of the winning team in paper, glitter, holo, and gold. 50% of the proceeds go to the players and organizations.

And with that, the Copenhagen Major has come to a close. See you next time in Shanghai!
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.