Helldivers 2

Helldivers 2 Dev Tracker




01 Mar

Comment

Originally posted by Affectionate_Fly_764

Could be but we’ll need proof of that.

It wasn't a dev. It takes a certain kind of idiot to just go showing another colleague's work before it is ready, and we don't hire idiots.

EDIT: I'm not gonna comment on any video you might've seen in particular, but the idea that someone on my dev team would just hop online and start showing off stuff for cheap clout makes me feel sick. So drop that line of reasoning.


28 Feb

Comment

Originally posted by CaptainAction

Hahaha.

I don’t know what the actual design philosophy is, but I figured that weapons are not meant to be straight upgrades to others, and something like the Peacemaker is meant to be a reliable, neutral option for a sidearm, but not something that is outclassed totally by unlocks.

Using the redeemer on Semi-auto does make it feel like a superior version of the Peacemaker, as far as I’ve been able to tell. But I know the visible in-game stats are likely not the only factors at play and there could be hidden values and characteristics. My best guess is that the Peacemaker at least has better accuracy and damage falloff characteristics compared to the Redeemer.

Anyway, no game I know of has gotten balance right on the first try. I’m thrilled for changes so I’m gonna contain my excitement as best as I can. Thanks for the reply.

Read more

I agree with you, the weapons aren't upgrades to one another. We're looking into a lot of things right now and are focusing in some areas so we don't change things too much across the board. If we did, it could be hard to figure out what change caused what effect.

The thing about the Redeemer and Peacemaker is that even a small damage buff to the Peacemaker wouldn't really close the distance between the two in terms of raw potential damage, so to make them balanced we'd have to look at more than just small tweaks. And since the sidearms aren't exactly the most hard working parts of your kit, we might just leave them be for now, even if that means one is better. But we're looking into it.

Comment

Originally posted by Shockington

Are you looking at stratagems as well for this first pass?

Yes.

Comment

Originally posted by CaptainAction

I’m excited for balance changes! Thanks for your work and community engagement!

I also want to know if the normal pistol is meant to deal the same damage per shot as the machine pistol. It doesn’t seem right.

I'm not going to talk about any specific changes before we roll them out, as they could still be subject to change. The Peacepaker is a fine pistol for the Helldiver concerned with saving the taxpayer some money that can then be wasted by the Redeemer.

Comment

Originally posted by Tilterino247

Brother with player armor not working and almost all anti armor being ineffective, you'd better be bringing buffs!

Super Earth hardware ineffective? Everything is working as intended. You must be using it wrong.

Yes officer, this is the post right here.

Comment

Originally posted by Dean_38

What

We're nudging stuff a little, you'll see soon enough.

Comment

Haha, "buffs", sure. Enjoy your crutches while they last.

EDIT: /s

Good day Divers!
Freshly baked patch notes coming in!

🔧 Fixes
  • Improved: login speed and error messages on PS5
  • Improved: support for AZERTY keyboards by allowing the Ship HUD shortcuts to be rebound
  • Fixed: Super Credits not showing up after purchase or collection
  • Fixed: Premium Warbond not being accessible after purchase
  • Fixed: crash which could occur when a player changed their rank or title
  • Fixed: missing text in HUD for Acquisitions and Social menus
  • Fixed: crash which could occur while browsing missions.
  • Fixed: unlimited stratagem use glitch which occurred after an AFK kick
  • Fixed: missing equipment issues after an AFK kick
  • Fixed: purple question marks appearing after an AFK kick

🧠 Known Issues
These are issues that were either introduced by this patch and are being worked on, or are ... Read more

23 Feb

Friday Friyay patch for our brave Divers on the front lines!

🔧 Fixes
  • We have raised the server cap!
  • Fixed issue where some players would get stuck in cinematics for an extended period of time.

🧠 Known Issues
These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.

  • No text is present for the Requisitions and Social Menu on the Player HUD
  • PS5 players may encounter error code 10003001 on the login screen.
  • Login rate limiting when many are logging in at the same time.
  • Players can become disconnected during play.
  • Rewards and other progress may be delayed or not attributed.
  • Various UI issues may appear when the game interacts with servers.
  • Pick-up of certain objects in-game may cause characters to freeze in ...
Read more

22 Feb

Another day another patch note fellow divers!

🔧 Fixes
  • Fixed multiple crashes triggered when joining other players’ ships.
  • Fixed crash triggered when exiting ADS.
  • Fixed crash triggered when players leave a session while bombardments are active.
  • Fixed issue where online missions in Galactic War Map were unselectable.
  • Fixed issue with GameGuard and Steam’s “verify integrity” step.
  • Fixed issue with GameGuard and the Windows firewall.
  • Fixed issue preventing access to Ship Management panel.
  • Fixed issue causing players to get stuck in the defrosting or in the ship intro cinematic
  • Fixed crash triggered when the process of buying Super Credits fails.
  • Fixed crash triggered after consecutive quickplay attempts.
  • Implemented a functionality that will kick players who remain idle for 15 minutes ba...
Read more

20 Feb

Evening Helldivers!
New Patch notes coming your way

🔧 Fixes
  • Fixed crash when replicating ragdoll momentum.
  • Fixed crash when replicating destructions.
  • Fixed crash when displaying the mission end rewards.
  • Resolved a 100% block issue for quickplay matchmaking on PC.
  • Tuned extract civilian mission difficulty.
  • Improved the way that we handle platform authentication to avoid things like the black screen issue at startup.
  • Improvements to our client > backend communication for better backend performance.
  • Implemented an automatic retry mechanism to quickplay.
  • Added proper login error message for error "10002038.”
🧠 Known Issues
These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.

  • Login rate li...
Read more

19 Feb

Comment

Originally posted by matlydy

I'm sorry to hear that. Thank you for the amazing game.

Go to a local print shop and have them do it. I'm sure you have access to the vector files of the flag.

I didn't realize I was on this account lol. Thank you for your service o7!

Comment

The shipping+customs would f*ck the f*ck out of my wallet. I'd get myself one otherwise, hope you make many sales!


17 Feb

Post
    pp on Steam - Thread - Direct
Helldivers, we have prepared a patch for today. This one continues the focus on stability and matchmaking. We are separately working on the server issues that we’re facing at the moment. We know this is the highest urgency for most players and we treat them very seriously. 


🔧 Fixes
The following issues have been fixed for this version:

STABILITY/CRASHES
  • Fixed a crash during extraction cutscene relating to text to speech.
  • Fixed a crash happening during extraction in search and destroy missions after consecutive multiplayer missions.
  • Fixed a crash when getting disconnected during the joining cutscene.
  • Fixed a crash while shooting from the 'SMG-37 Defender' in ADS mode.
  • Fixed a crash that rarely occurs relating to surface data for footstep effects.
  • Fixed a rare crash relating to identical particle effects playing.
  • Fixed a crash that cou...
Read more

16 Feb

Hello Divers!
Fresh patch notes coming in

🌍 Overview
For this patch, our major areas of focus were
  • Resolving crashes.
  • Improving matchmaking functionality.
  • Optimizing our server
  • Defend event updates
🔧 Fixes
The following issues have been fixed for this version.
Matchmaking
  • Playfab optimization
  • Playfab environment optimized - All lobbies now have proper data to run more effective matchmaking
  • Filtering optimization
  • We are optimizing the filter system when players are searching for lobbies, so that it excludes already full lobbies.
  • Stability and crashes
  • We have fixed three of our top crashes in the game, including particle renderer crashes and ragdoll crashes.
  • Fixed an issue where the application prioritized integrated graphics over some GPU in laptops.
    ...
Read more
Post
    The Baskinator on Steam Forums - Thread - Direct
Hello Helldivers!

We are eager to keep you up to date as much as possible on the news and development progress of Helldivers 2.

https://discord.gg/helldivers

There you will meet other Super Earth Soldier but also member of the development team eager to help you making that game a smooth experience.

See you on the battlefield!

15 Feb


🌍 Overview

For this patch, our area of focus is

  • Defend Events - updated content for major orders

🔧 Fixes
  • Defend Events have been fixed and received an update

14 Feb

Good day Helldivers!
Fresh patch notes coming your way to optimize your liberation efforts

For this patch, we have focused on the following areas:

  • Improved general game stability
  • Prepared build for upcoming server matchmaking improvements.
  • Resolving connectivity and disconnect issues.

Fixes
  • Fixed crash when application was closed shortly after start
  • Game no longer crashes during extraction cutscene.
  • User profile with too many friends no longer causes crash.
  • Fixed crash when using text-to-speech during extraction cutscene
  • Game no longer crashes when users disconnect during the joining cutscene.
  • Operation Status in Mission Summary no longer causes crash.
  • Fixed crashes caused by leftover visual effects from disconnected players.
  • Game no longer crashes when us...
Read more

12 Feb

Comment

@leering this should be sticked, at least temporarily.

Comment

I just made a post on this, hopefully people see it! We noticed performance issues reported from players :( we are discussing what to do now. More info to come.