Moxjet200

Moxjet200



08 May

Comment

I’ll say I was not a believer in dodge roll (evade) before the team prototyped it and we got to play with it. It feels good and we believe people will agree when they get their hands on it.

No we’re not going to make regular Epoch content require lighting fast reflexes because of this addition. Maybe the pinnacle boss? We’ll see as we’re still balancing the fight.

Just another note - I want to emphasize how much the roadmap leaves out. Look at any of our other major patch notes and consider we’re only getting faster and adding more team members.


30 Mar

Post

Changes

  • Fixed an exploit related to gold generation

02 Mar

Comment

Hi Suschu, were you by chance using a controller or had a controller plugged in when this occurred?


27 Feb

Post

image

Hello, Travelers!

Wow, what an opening week for Last Epoch. We are absolutely floored by the turnout and response to the game. Having started as an after-hours passion project from die-hard ARPG fans, we’re in awe that Last Epoch reached 265,000 players online at one time this weekend, the #39 highest concurrent user count recorded on Steam - ever. We appreciate you all bearing with us as the load initially gave us trouble for online gameplay, but we’re happy to say that we’re holding mostly steady above 200,000 players in-game and have made improvements each day in the backend infrastructure to support the demand. We’ll continue to monitor and address any issues that crop up.

I want to take a moment to talk to you all about what’s coming next.

Incoming hotfixes/post 1.0...

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