There's no official Lego x Unturned stuff, if that's what you're trying to find. I'm not sure if anyone made some parody/fan-made stuff in that style, but some players have made paper figures.
Or maybe you're thinking of just some zombie-themed Lego animations. Those were definitely very popular/common many years ago.
Hey, players! A few years ago, we moved our official wiki to our own website in order to provide a better experience to both readers and volunteer editors. It’s important to us that we are always looking to provide a better, highe...
Soo I reloaded the game. Now the ground and buildings are back but the ground is void black
Other users are likely correct that it's a mod conflict. Have you checked your log files (or the in-game error logs from the Workshop tab of the main menu)?
It mostly depends on the amount of mods loaded. Personally, loading up Russia singleplayer with only vanilla content (no mods), my PC uses 3,586.4 MB of RAM.
We haven't added a bundle called "Airsofter" to the Stockpile, nor are we planning to do so.
If a bundle is removed from the Stockpile for some reason – it's usually because it was only available for a limited time. In these cases, you can usually find them in the community market instead.
It’s been a while! Showcasing a custom animation rig, the latest updates to the official modding documentation, community-made artwork, and more!
Unturned Survey Recap
To start this year off, we collected feedback regarding what you wanted to see from Unturned! This survey ended a few weeks ago, but we plan to use these responses to help guide development throughout 2024.
Development on the next major update (vehicle improvements!) is already underway. In the meanwhile: we’ve shared the ...
A friend recently asked me for advice on implementing character movement aligned with a tile map grid in Godot. This post is an explanation of the approach I would use.
To elaborate further on the requirements: The character should always end up in the center of a grid cell and can only move horizontally or vertically.
I’m generally hesitant to rely heavily on any game engine’s physics engine. For example, I wouldn’t trust a character collider the same size as a cell to fit correctly through a one-cell tall corridor.
That said, I think it’s helpful to work within the physics system so that features like ray casts, collision areas, rigid bodi...
This survey ran near the start of 2024 to collect feedback on what the Unturned community most wanted to see during the year. Thank you to everyone who participated!
We plan to use these responses to help guide Unturned’s development throughout 2024. For each of the survey questions, we’ve compiled the top responses so that you can see what feedback is popular amongst other players, too!
Which areas of the game do you most want updated?
The top five most popular responses were:
Vehicle improvements (57.2%)
Movement and input improvements (43.7%)
Crafting system improvements (41%)
Skills overhaul (35.6%)
Vanilla map adjustments (35.1%)
These all sound like a lot of fun to work on to me. I’ll be starting with the vehicle improvements! A lot of the foundational improvements to the game over the past few years put us i...
it's a unity game though and i know many people got their footing in it from modding this game
plus the player config files should be the same between the pc and android version, i just don't know what they're called, if this were the source engine i'd know exactly where to look
For Unturned on PC and console platforms, you can configure resolution in-game. A few settings that can't be set from in-game can be set from the ...\Steam\steamapps\common\Unturned\Preferences.json file. There is no official Android version of the gam...